If there is one thing that can be said about me it is this: I never
do new work when I could just recycle old work.
The Nightmares Underneath provides a number of tables for
designing Nightmare Incursions (that game’s equivalent of dungeons). Many of
those tables can work for The Long Bright Dark with a little bit of creativity
and some judicious reskinning, but I wanted to add a few extra tables for
inspiration.
Fortunately for me, I had pretty much already done the hard work
when I wrote up a set of threats for creating investigations and arcs in my
PbtA game Malleus (with a significant debt owed to Monster of the Week). A
little bit of re-jigging, and some re-formatting, later and I had several
random tables for inspiring Tartarus Incursions in The Long Bright Dark—how
good!
I think that these tables should work reasonably well for any
dungeon, particularly ones with some horror theming. Anyways, I have reproduced
the table below.
THE CROWN
The Crown, as in The Nightmares Underneath, is the spawn of
Tartarus that represents the main risk or threat in an Incursion. If you are
creating a nightmare from scratch, using the nightmare creation rules in TNU,
you can roll a d10 on the table below to determine the nature of the Crown:
Roll
|
Nature
|
Motivation
|
1
|
Brood
|
to breed, spread and overrun
|
2
|
Carnifex
|
to torment, murder and butcher
|
3
|
Deceiver
|
to sow doubt and create instability
|
4
|
Frenzy
|
to run rampant and destroy
|
5
|
Glutton
|
to eat, devour and consume
|
6
|
Imperator
|
to dominate, possess and control
|
7
|
Leech
|
to infect, exploit and drain
|
8
|
Mutilator
|
to hurt, torture and disfigure
|
9
|
Seducer
|
to sway and tempt to damnation
|
10
|
Witch
|
to usurp the power of Tartarus
|
THRALLS
Thralls are lesser nightmares that inhabit an Incursion. In many
cases they are beholden or subservient to the Crown; however, some Thralls have
their own motivations and may be opposed to the Crown. They may also serve a
Location or Tartarus directly in certain circumstances. The following table
provides inspiration for creating Thralls:
Roll
|
Nature
|
Motivation
|
1
|
Hunter
|
to kill with skill and cunning
|
2
|
Swarm
|
to infest and infect
|
3
|
Stalker
|
to track, observe and report
|
4
|
Thief
|
to steal and sabotage
|
5
|
Charlatan
|
to trick, confuse and betray
|
6
|
Slave
|
to do the Crown’s bidding
|
7
|
Guardian
|
to protect a person, place or thing
|
8
|
Beast
|
to terrorise and attack
|
LOCATIONS
Locations represent important physical, or meta-physical places, within the
incursion. Not every single room or location the PCs might encounter need to be
treated as a ‘capital-L’ Location—just the ones where the location will form a
notable obstacle or serve as a backdrop for a major conflict. For certain kinds
of incursion, a Location might even stand in for the Crown and have its own
Thralls if its influence is strong enough. The following table can be used to
provide inspiration for Locations:
Roll
|
Type
|
Purpose
|
1
|
Haven
|
to provide sanctuary to Tartarus and its children
|
2
|
Confluence
|
to be at the centre of things, to bring things together
|
3
|
Breeding Ground
|
to provide fertile ground for, and birth the seeds of Tartarus
|
4
|
Labyrinth
|
to trap and confuse
|
5
|
Temple
|
to draw worshippers
|
6
|
Charnel House
|
to bring death and destruction to those within
|
7
|
Ossuary
|
to harbour the dead and restless souls
|
8
|
Monument
|
to form a place of power
|
9
|
Ruin
|
to hide the ancient and the unknown
|
10
|
Mirage
|
to inveigle, entrance, and tempt to Tartarus
|
TARTARUS
Tartarus itself, separate from the Crown, may have its own wants
and desires that affect the Incursion. Tartarus can be used as a thematic overlay
on an incursion, a uniting principle that can operate anywhere in the
incursion. There are seven aspects of Tartarus—I think you can guess why! You
can pick one, roll a d7 or figure out some other way to make a random choice:
Roll
|
Aspect
|
Theme
|
1
|
Lust
|
intense longing and desire for a person or living thing
|
2
|
Gluttony
|
overindulgence and overconsumption, selfishness
|
3
|
Avarice
|
desire and greed for the accumulation of power and possessions
|
4
|
Apathy
|
indifference to duties and obligations, avoidance of exertion
|
5
|
Wrath
|
uncontrolled anger, rage and hatred
|
6
|
Envy
|
insatiable jealousy and covetousness
|
7
|
Pride
|
hubris, narcissism, corrupt selfishness and the perversion of
dignity
|
NPCs
NPCs represent other people or beings that may be present in or
near an incursion. In general, they are not antagonists and some of them may
not even really be an obstacle in and of themselves. NPCs such as the Meddler
or the Storyteller may get in the way of the PCs and require them to change
tack. Allies, Investigators, Victim and Witnesses might be able to aid but are
also likely to be endangered by the incursion—the threat they represent is that
the PCs might not be able to save them or may end up making them collateral
damage:
Roll
|
Archetype
|
Motivation
|
1
|
Ally
|
to provide aid and assistance to the PCs
|
2
|
Witness
|
to provide information
|
3
|
Investigator
|
to looks for answers or ancient knowledge
|
4
|
Meddler
|
to interfere and pursue their own ends
|
5
|
Storyteller
|
to pass on rumours and hearsay
|
6
|
Victim
|
to put themselves in the clutches of Tartarus
|
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